RardRaider on tumblr
She didn’t feel like your typical game heroine: she felt like an actual person, like someone you might know. Someone you’d want to know. She had flaws, she was insecure, she struggled with her newfound powers and her destiny. She had doubts, she was close to giving up, but didn’t. She had […] humanity. She had a soul
Ragnar Tørnquist about April Ryan [x] (via darlingcurse)
Chapters is a game of contrasts. Of light and dark. And for every Mira in Europolis, there’s a Blind Bob in Marcuria. For every Wit, there’s a Crow. And for every inner-city wasteland there’s a beautiful, sunny, magical landscape
Ragnar Tørnquist about DFC [x] (via darlingcurse)

chloe-valens:

your favorite video game series is getting a new game

image

but it’s not coming out for a console you own

image

So badass.

alexarayc:

Hey everyone,

I don’t normally turn to the general internet for assistance, but someone dear to me has been hit with a tornado of misfortune due to circumstances outside of her control, and I want to help where I can.

All-around wonderful human Ger Tysk, whom you all might remember from

No posts found
gogcom:

100k Facebook Likes: The Power of Social!Hi, this is GDoc from the GOG.com team. I’m the person in charge of this blog, our social media profiles, and a few more things. May I take a moment of your time, please? Today, we’ve reached the milestone of 100 000 likes on our Facebook fanpage. We’re very happy about that, understandably, but you may wonder why do I even mention it here, on Tumblr.
 Two reasons.
One of them is that we’re giving away a 1000 and 100 games (that’s a hundred 10-game packs and one 100-game pack) to our Facebook followers, to celebrate the occasion. I thought you might like to know, and take your chances in the giveaway. But I’m here mostly to talk about the other reason: why is it so important for us that you connect with us via social media. I’ll try to talk you into doing just that, please bear with me!
We already are the default source for classics and all other DRM-Free digital games in the internet. One of the biggest online gaming stores in general, even. It’s a common PR practice to put the words “and it’s all thanks to you” at this point. But coming from me, here and now, it has nothing to do with PR—it’s a plain fact: the way we grew since our launch in 2008 is something we owe to our amazing, active, and supportive community.
That’s you.
We always think of you as partners and we do our best to honor your point of view in everything we do. We consider you our friends, and we know that in very many cases the feeling is mutual.
There are many of you who actively work with us on improving GOG.com, helping us in making our offer better, and the user experience more pleasant. We’re eternally grateful to all those people who devote their time, creativity, and effort to help GOG.com evolve and become better for all of us. But even some of you, who are great fans and supporters of what we do and what we stand for, simply don’t have that much time to spare.
There’s a simple solution, though, if you want to contribute to our growth: follow us on our social media channels. It means much more to us, than you might have thought! It’s not only a way for us to reach you with the info of our new releases and promotions (although, of course, that’s one of the reasons we want you to follow us). No, we want you to connect with our social network profiles, because it helps us quite a lot when it comes to securing new releases for GOG.com.
How’s so?
The bigger you are, the more you can get done. That’s a general rule in business. We are quite big, yes, but (for many reasons, with one of the foremost of them being: we say no to DRM) not as big as our competitor. Having a larger number of fans and followers—a number that’s out there for everyone to see—helps us to show potential new partners that we have a large audience that we can sell their games to. Every time you add to that number it makes the job of my friends at the Business Development team easier, and the chances of us releasing that one game you want to see so much DRM-Free on GOG.com, a little bit higher.
I know that it’s unusual for a company to ask something like this of its customer, but we like to think that GOG.com isn’t your every other business, and we know for sure you are not every other digital store user. So, this is me asking you, dear GOGger, please help us grow:
Like us on Facebook
Follow us on Twitter
Add us to your circles on Google+
Follow us here, on Tumblr
Subscribe to our YouTube Channel
Or even watch our Instagram stream

Pick some! Pick one! Every single subscription makes us happy and lets us know you care for what we’re doing. On my part, on our part, we promise to make everything we post either attractive, exciting, or simply entertaining, so you’ll feel that joining us via social media was worth your time. No spamming. No trickery. A healthy amount of bad puns. Ocasional silly ideas—social media, the GOG.com way.
Like us, just like we like you. Tell all your gamer friends about us, you’ll be doing us, them, and yourself a favor. Thank you for being with us, and please be with us even more. This means a lot to us! To me.
Sincerely,GDoc
 

gogcom:

100k Facebook Likes: The Power of Social!

Hi, this is GDoc from the GOG.com team. I’m the person in charge of this blog, our social media profiles, and a few more things. May I take a moment of your time, please? Today, we’ve reached the milestone of 100 000 likes on our Facebook fanpage. We’re very happy about that, understandably, but you may wonder why do I even mention it here, on Tumblr.

Two reasons.

One of them is that we’re giving away a 1000 and 100 games (that’s a hundred 10-game packs and one 100-game pack) to our Facebook followers, to celebrate the occasion. I thought you might like to know, and take your chances in the giveaway. But I’m here mostly to talk about the other reason: why is it so important for us that you connect with us via social media. I’ll try to talk you into doing just that, please bear with me!

We already are the default source for classics and all other DRM-Free digital games in the internet. One of the biggest online gaming stores in general, even. It’s a common PR practice to put the words “and it’s all thanks to you” at this point. But coming from me, here and now, it has nothing to do with PR—it’s a plain fact: the way we grew since our launch in 2008 is something we owe to our amazing, active, and supportive community.

That’s you.

We always think of you as partners and we do our best to honor your point of view in everything we do. We consider you our friends, and we know that in very many cases the feeling is mutual.

There are many of you who actively work with us on improving GOG.com, helping us in making our offer better, and the user experience more pleasant. We’re eternally grateful to all those people who devote their time, creativity, and effort to help GOG.com evolve and become better for all of us. But even some of you, who are great fans and supporters of what we do and what we stand for, simply don’t have that much time to spare.

There’s a simple solution, though, if you want to contribute to our growth: follow us on our social media channels. It means much more to us, than you might have thought! It’s not only a way for us to reach you with the info of our new releases and promotions (although, of course, that’s one of the reasons we want you to follow us). No, we want you to connect with our social network profiles, because it helps us quite a lot when it comes to securing new releases for GOG.com.

How’s so?

The bigger you are, the more you can get done. That’s a general rule in business. We are quite big, yes, but (for many reasons, with one of the foremost of them being: we say no to DRM) not as big as our competitor. Having a larger number of fans and followers—a number that’s out there for everyone to see—helps us to show potential new partners that we have a large audience that we can sell their games to. Every time you add to that number it makes the job of my friends at the Business Development team easier, and the chances of us releasing that one game you want to see so much DRM-Free on GOG.com, a little bit higher.

I know that it’s unusual for a company to ask something like this of its customer, but we like to think that GOG.com isn’t your every other business, and we know for sure you are not every other digital store user. So, this is me asking you, dear GOGger, please help us grow:

Pick some! Pick one! Every single subscription makes us happy and lets us know you care for what we’re doing. On my part, on our part, we promise to make everything we post either attractive, exciting, or simply entertaining, so you’ll feel that joining us via social media was worth your time. No spamming. No trickery. A healthy amount of bad puns. Ocasional silly ideas—social media, the GOG.com way.

Like us, just like we like you. Tell all your gamer friends about us, you’ll be doing us, them, and yourself a favor. Thank you for being with us, and please be with us even more. This means a lot to us! To me.

Sincerely,
GDoc

 

Levitating Lara! :D

Chocolate!

Chocolate!