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On Telltale Games’ Ableist Treatment of Sarah


For those who aren’t a fan of this once-amazing series, The Walking Dead Game has always been lauded for its character diversity (with a wide range of different nationalities and racial backgrounds represented, well-written female characters and characters of all ages and body types featured prominently throughout the game).

In Season 2 we encountered Sarah, a Hispanic 15-year-old girl who is neurodivergent and has trouble coping with the horrors of the new world around her.


Now of course, being a female character and being disabled, she was immediately despised by the majority of the fandom. Slurs were tossed around, people frequently referred to her as “a liability”, and there were frequent posts made on Telltale’s forums, Facebook, Youtube, and elsewhere wishing her dead and hoping for a chance to kill her. This was nothing new - we had seen much of this before, with other female characters in the franchise. However, the ableism was rampant, and people would write essays about how she was “bringing the group down” and why her death would be a “good” thing for the other characters.

(spoilers) Her death came after the player was told several times by a pragmatic character that Sarah was dragging the group down, that she was a weakness, and that she “clearly” didn’t want to live (despite the fact that she screams and cries for help the entire time she’s being eaten). Instead of subverting that character’s pragmatism and showing that people with disabilities can still survive an apocalypse, she is killed even if the player chooses to save her (in a horrible manner, where she is partially crushed under a fallen balcony and then devoured alive by walkers as she screams for help). Her death served to further the already-prevalent fandom belief that disabled people are unnecessary weights holding survivors back, and makes total apocalyptic pragmatism look like a justified belief.

Of course, that made us (Sarah fans) angry and upset, especially considering many of us are ourselves neurodivergent (and several autistic teenage fans headcanoned her as being autistic) and the belief that characters like us are just liabilities is extremely hurtful. But that’s not what’s spurring me to make this post today.

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Oh, well. Bye bye, telltale games, forever. Ugh.

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You don’t test a gentle person the way that you don’t steep tea for too long. Submerge me and I will imbue, and what was sweet will be bitter. I will be strong on your tongue and unpleasant to the taste, and you’ll regret drowning me in your guile.

My gentleness is not for your taking.
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It would be great to see Lara in Argentina 

According to this Rise of the Tomb Raider is a timed exclusive, and coming out on the 360 as well apparently? - destructoid/com/rise-of-the-tomb-raider-is-actually-only-a-timed-xbox-exclusive-279551




So they’re saying. Still hate it.

Agreed, it still sucks, but it’s not permanent at least, and the fact that there’s a 360 version (and I presume later a PS3 version) means I can put off buying a new console a little while longer. 

Absolutely. I’m happy for both of those silver linings. I just hope fans continue to make a stink about this. If we don’t, it’s going to continue to happen when each new game is released—assuming this stupid decision doesn’t kill the franchise. :(

Basically agree but don’t put you’re hopes up for a PS3 version. I think the Xbox 360 only exists because Microsoft wanted it (for whatever reason).

Sisyphus meets Indiana Jones

Sisyphus meets Indiana Jones

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